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Devlog
Last chance to grab a copy
April 01, 2022
by
Goury
As the development goes forward, only the demo will be available for quite some time. Starting the 1 st of May, no new copies will be sold until the Steam early access release. You'll be able to acces...
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No time for blogging
January 15, 2022
by
Goury
A lot of things changed for better and also lots of content. A very much playable demo version is also available now...
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Another month, another update
December 05, 2021
by
Goury
Looks like, with my current schedule, I'll be doing monthly updates. This time it's a lot of minor tweaks, optimizations and balancing. A semi-final version of these exploding enemies is in the game...
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Even more stuff happened last month
November 06, 2021
by
Goury
It was a long month, a lot of polish was applied to the game. I also am starting working on some promo material. It won't be much for now (there's nothing to promote yet, let me be honest), but I want...
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A lot of things happened since last update
October 05, 2021
by
Goury
Started really digging through the TODO list, polished a lot of aspects. The game just feels different now, better in every way. Still not good enough to call it a game though, still working...
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'Twas a long month
August 31, 2021
by
Goury
A lot of things happen during this summer, but worry not, the game is not abandoned! As of the updates: a lot of visual changes slightly increased enemy damage output slain enemies now drop loot also...
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Older versions were hidden
June 06, 2021
by
Goury
I've decided to hide older versions files from the game's page to reduce clutter. Itch application allows for any version to be installed, so there's no need to have a file per version listed. If for...
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Main menu, music, locales and some minor tweaks
June 06, 2021
by
Goury
And also new promo clip...
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More updates and also the source code
April 17, 2021
by
Goury
I've decided to make the source code available. The license is GNU AGPL v3, but you'll need to accept UEEULA and also to buy some commercial paid content if you want to distribute it in any form. Ther...
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Update using butler
April 11, 2021
by
Goury
Also reorganized the project a bit, removed some unused placeholders and tuned compression. Now it's half the size with even more features. Also rearranged the map a bit and added a new weapon for y'a...
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Some graphical and logic updates and also a Шindoшs build
March 24, 2021
by
Goury
Шindoшs is not my priority, so don't expect regular updates. Unless it'll show ridiculously high sales, in that case I'll update it more often. It's a graphical update with new monster placeholder m...
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Bunch of minor graphical tweaks
February 21, 2021
by
Goury
Now with godrays...
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Another iteration on textures and grass
February 21, 2021
by
Goury
Grass wind was removed because of performance. I'll try to make something that looks good without sacrificing 90% of FPS for it. I do like new grass. I'll probably keep it. I don't like cliff texture...
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Engine update
February 06, 2021
by
Goury
Updated the engine. Also fixed an old AI bug, the game will be as hard as it was planned now. Also new grass. Which most likely will be changed for the next release...
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Fixed positioness of positional audio
January 07, 2021
by
Goury
Now your sense of hearing can be used to sense the direction of green screamers. Sorry for missing such an obvious bug. Also updated the engine, now everything should work a bit better and crash a bit...
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Graphics update
January 07, 2021
by
Goury
Now it should look a bit less ugly...
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Happy new year and also game
January 04, 2021
by
Goury
So I was bored for a couple of evenings. And then this came out. I wanted to make a shooter game for a very long time and it will take a very long time before I make one. Because I want to make a feat...
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